
CINF · #1
Mr. Infinity Prime
Infinitum
The architect card. Commands the table, opens the world, and anchors the first edition.
Trading Cards
Real playing cards. Starter decks, booster packs, and rare singles — designed by Domenick A. Hall to play in the Infinity universe.
© 2026 Exodia Holdings LLC · All card art and lore protected
First-edition preview loaded

CINF · #1
Infinitum
The architect card. Commands the table, opens the world, and anchors the first edition.

CINF · #2
Lightning
Speed, voltage, and heir energy condensed into a first-edition strike card.

CINF · #17
Kinetic Light
Twin rings cut, deflect, and return through the Infinity arena.

CINF · #18
Fire
Rooftop speed and flame-dagger precision for close-range turns.

CINF · #19
Starlight
A cosmic staff card built for galaxy-scale protection and movement.

CINF · #20
Gold
A healing card that turns cracks into power and restores the line.

CINF · #21
Oxygen · O
Summons the Pacific shoreline. Aurelia's starter wave anchors the West.

CINF · #22
Iron · Fe
Living iron armor that hardens under impact and shields the line.

CINF · #23
Helium · He
Solar coronation. Channels plasma through a crowned conduit.

CINF · #24
Nitrogen · N
Stealth and crystalline frost — a strike card built for first contact.

CINF · #25
Xenon · Xe
Reads the next three turns. Lock-in card for late-game control.

CINF · #26
Silicon · Si
Volcanic-glass blades. A counter card that returns damage twofold.